This being the first time I've used Cinema 4D for a design since college, meant many tutorials were watched in the process of creating this piece. It was considered to use Illustrator, however this would take much, much longer and the outcome would not be anywhere near as effective. This is due to the 3D feature in illustrator not being as comprehensive and not including real world physics like Cinema 4D does.
The process:
After using a plugin called 'Thrausi' it was possible to chop a cube into pieces with ease. This would then be processed through what is called a 'Phong Tag'. This 'Tag' adds physics to the objects which is then copied to a plane which acts like a floor. When the cube drops and hits the plane, all of the individual pieces will disperse and give the effect of crumbling.
This is what the layers looked like when the scene was complete.
'OverHead Softbox.1' x2 - These supply a realistic studio lighting into the scene.
'Cube_Thrausi_164.1' - This is the grouped layer of the cube (Shown above).
'Plane' - This is the floor of the studio.
'Boole' - A Boole object enables you to "cut-out" another object. This was used to give the cut up cube to stay more uniform as it falls onto the plane.
This is a snapshot of the materials used for the cubes/plane/softboxes. Just above the materials is the timeline, this is where the animation happens. It is then possible to freeze the frame and then export that frame as an image, in this instance it was a tiff at 300dpi.
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